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Whether you’re new to sim racing or looking to brush up on some lingo, this sim racing glossary covers the most essential terms, techniques, and concepts in the virtual motorsport world.
This is the innermost point of a corner. You’ll hear terms like late apex/early apex or even parked on the Apex, in simple terms hitting the apex properly allows for the smoothest and fastest line through a turn.
In a race car, you are able to control the front-to-rear distribution of braking force. Adjusting brake bias affects car stability and corner entry performance.
BOP (Balance of Performance) is important, without BOP there is no racing. It is used in almost every league out there to equalize cars’ performance in a most multi-make racing series.
An external USB device with programmable buttons, switches, and rotary encoders used in sim racing. It provides quick access to in-game functions like lights, pit requests, brake bias, or traction control adjustments.
A camera angle from inside the driver’s seat, offering a realistic perspective.
The point where a driver completes the turn and accelerates out toward the next straight.
DD of direct drive is a cornerstone of modern sim racing, it indicates a racing wheel setup where the steering shaft connects directly to a powerful motor for ultra-precise force feedback.
Feedback from the racing wheel that simulates road texture, tire grip, and impacts, adding realism.
The amount of the track visible on-screen. Proper FOV settings improve immersion and spatial awareness.
A warm-up lap before a race where cars maintain order before the rolling or standing start.
The amount of traction a car has on the track surface. Affects handling, braking, and acceleration.
A single lap driven at maximum effort to achieve the best possible time.
A continuous run of several laps driven at maximum effort, often used in endurance racing or practice to simulate race pace and tire wear.
The delay between your hardware input (steering, throttle, brake) and the game’s response. Low input lag is crucial.
Modern sim racing is complex, any title worth its salt will provide you with options for Car-specific tuning like tire pressure, fuel, suspension, Aero balance, and gear ratios.
Occurs when a driver lifts off the throttle mid-corner, causing the rear to lose grip.
The optimal path around a racetrack for the fastest lap time. Please be aware that racing line can be different depending on different track conditions.
Advanced pedals that measure braking pressure rather than pedal travel. These provide better brake control and consistent application.
Modding in case can refer to both hardware and software. Software modding allows us to add custom content to sim racing games, such as cars, tracks, liveries, and sound packs. While hardware modding allows you to add custom hardware to your racing rig like button boxes or even your own wheels.
A simulator setup that moves to simulate car motion. Enhances immersion significantly, however it does not make you faster.
Online race sessions where players can compete live with others worldwide.
When the rear tires lose grip and the car turns more than intended. Requires counter-steering to correct.
A lap driven from the pit lane without aiming for speed, usually to warm up tires or prep for a hot lap.
Refers to the throttle, brake, and clutch hardware used in a sim racing setup.
A system that limits your speed in the pit lane to comply with track rules. Typically activated by a button on your wheel or button box.
An in-race stop for refueling, tire changes, or damage repair.
A pre-race period where drivers test setups and learn the track.
A timed session to determine starting positions for a race.
Hardware that lets you swap racing wheels on your base quickly and easily.
The full frame, seat, and mounting system that houses all your sim racing hardware—such as the wheelbase, pedals, shifter, and monitor mounts. Sim rigs are designed for stability, realism, and comfort during racing sessions.
Types of Sim Rigs:
The detachable wheel portion of a sim racing wheel.
Short for “simulated racing” — refers to realistic racing games focused on physics and immersion.
The difference between the direction the wheels are pointing and the direction the car is actually going. Crucial for understanding grip.
See: Drafting
Data feedback on vehicle performance like speed, braking, RPM, tire temps. Used to improve driving and setups.
The precise control of throttle input to maintain traction and balance.
Tapping the throttle during downshifts (in manual or sequential shifting) to match engine speed and avoid gearbox stress.
When the front tires lose grip and the car turns less than intended. Usually corrected by adjusting throttle or steering input.
The motorized foundation that powers a sim racing steering wheel. Affects force feedback quality and precision. These can be direct drive or belt driven bases.
Loss of traction from excessive throttle causing wheels to rotate faster than the car is moving.
The Open Sim Wheel is a powerful direct-drive steering system for sim racing. By attaching a wheel directly to a powerful servo motor, strong and detailed force feedback can be achieved. Check out Open Sim Wheel here: http://opensimwheel.wikidot.com/
For more guides, tips, and expert knowledge, visit our Sim Racing Knowledge Base.
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